AI Insights · Timothy · October 2023
Top 5 Character Collection Games in Oceania Q3 2023
In Q3 2023, the top 5 character collection games in Oceania showed varied performance in weekly downloads, revenue, and active users across a unified platform.
In the third quarter of 2023, the top 5 character collection games in Oceania exhibited diverse performance metrics in terms of weekly downloads, revenue, and active users across both iOS and Android platforms. This data, sourced from Sensor Tower, highlights the trends and dynamics in this competitive category.
MONOPOLY GO! from Scopely, Inc. saw fluctuations in weekly revenue, starting from approximately $489K at the end of June and peaking at around $751K in mid-August. Weekly downloads for the game showed a general decline in July, dropping from about 46K to 32K, but saw a resurgence in early September, reaching up to 52K. The game also maintained a robust number of weekly active users, increasing from 108K in late June to around 126K by mid-September.
Pokémon GO by Niantic, Inc. demonstrated a notable spike in weekly revenue in late August, reaching approximately $516K. Weekly downloads for the game remained relatively stable, averaging around 11K to 14K throughout the quarter. The game also experienced growth in weekly active users, climbing from 427K at the end of June to a peak of 585K by late August.
Coin Master from Moon Active showed consistent weekly revenue, hovering around the $300K mark, with minor fluctuations. Weekly downloads experienced a downward trend, decreasing from about 12K in late June to roughly 5K by the end of September. Active users also saw a slight decline, dropping from 68K in late June to around 55K by the end of the quarter.
Slotomania™ Slots Machine Game by Playtika LTD maintained steady weekly revenue, averaging around $243K to $276K. The game’s weekly downloads saw a significant decline, starting from approximately 1.8K in late June and dropping to about 1K by mid-September. Weekly active users remained relatively stable, fluctuating between 11K to 13K throughout the quarter.
Clash of Clans by Supercell experienced a peak in weekly revenue at the end of July, reaching about $331K, with another spike in late August at around $276K. Weekly downloads remained consistent, averaging between 7K to 8K. The game’s weekly active users saw a decline from approximately 880K in late June to around 762K by the end of September.
For more detailed insights and a comprehensive analysis of these trends, visit Sensor Tower.